But you can still botch up sentences? You still need to make rolls to speak your own language? Sounds really tedious to me.Ĭan the PC's decipher the ancient runes before the walls crush them? It's called decipher script. Nice to see that wizards and bards get so much compensation, especially since wizards are the traditional traffickers with demons and their ilk, and bards are supposed to be the traditional language masters.įinally - you need to be 7th level to speak another language (ie - not your native language) with a semblance of fluency (even though you can still apparently fail to understand normal speech).Īlso - +10 makes you fluent. I guess anyone who wants to summon things for anything other than combat has to be a cleric in your campaign. Way too boost the cleric in a serious way. ![]() It just makes it all the more realistic, IMHO. So, in the above example, you could speak to both the elf and the halfling without casting an additional spell. In addition, multiple languages are granted for a single casting. Tongues – this spell adds +10 to your language checks for both speaking and deciphering the language of another creature. There are some languages that this spell will not confer. The same applies to their written language. And even then, you have to make a skill check (with a +10) in order to decipher what they are saying. So, if you encounter an Elf, and a Halfling in a cage, and each only speaks Elven and Halfling, you’d need to cast the spell two times in order to be able to understand them. Comprehend Languages – This skill adds +10 to the language skill check for one language for the duration of the casting time. Paladins gain +1 ranks in Celestial each level. This includes read/write as well as speaking. Clerics gain +1 ranks each level in the following languages: Celestial, Abyssal, and Infernal. Reading/writing common is a separate skill, which they can put points into if they desire to. Barbarians have 10 ranks in Common, but can only speak it. Rogues get +1 free ranks in “Thieves Cant” every level starting at 1st. Druids get +1 free ranks in Druidic (Fey) every level starting at 1st. Each character starts with 10 ranks in Common. If you botch it, you might inadvertently tell the Elven prince that his shoes taste like water, instead of asking for safe passage through his land. When you speak with an Elf, you will be forced to make an “Elven” skill check. Well, here are the rules from my House Rules: Everyone starts out with 10 ranks in common. So, they get 10 ranks in that language as per their class. So, Druids get Druidic as a language, which I made the same as the Fey language. ![]() Some classes, like Druid, get languages per their class. To make up for the skill point cost, I've increased the number of skill points that each class gets. Can the PCs decipher it before the walls crush them? PCs are at the bottom of a dungeon, some ancient runes adorn the wall. (Also: do you like the name "Well-Travelled?" I'm not sure it feels quite right, but I couldn't think of anything better.) Both grew out of a character concept I had that proved unworkable because of the fact that Speak Language is unaffected by check bonuses - and therefore by feats that provide check bonuses. I think languages are often underused in games (particularly given the availability of spells such as comprehend languages and tongues), and I wanted to address this in a fairly straightforward manner. I specified that the new languages do not count as ranks of Speak Language because 1) no feat should give skill ranks, IMO, and 2) if a PrC requires X number of ranks of SL, these feats should not make it possible to qualify for that PrC too early. Exclusive languages are prohibited (such as Druidic).īoth are based on the principle that a language is no more powerful in game terms than a skill check bonus - so Linguist mirrors Cosmopolitan (from the FRCS), and Well-Travelled mirrors the fixed (+3) Skill Focus. You have picked up a number of languages during your travels.īenefit: You learn three additional languages. Special: These new languages do not count as ranks of the Speak Language skill. Excusive languages are prohibited (such as Druidic). You have mastered the art of learning new languages.īenefit: Speak Language becomes a class skill for you, and you learn two additional languages. ![]() I haven't found any feats that allow characters to learn additional languages, so I decided to try my hand at creating a couple.
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